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Welcome to the server FPS meter

The server FPS meter is a tool to measure the FPS of hlds- and srcds-based game servers. This way, the quality of a game server can be judged impartial. If you want to read more on how the FPS meter works, read the FAQ. Please keep in mind that the quality of the server's internet connection cannot be inspected with this tool.

Before using this tool, please read the Terms of Use.

Post questions or problems in our forums please. Report bugs in our bug tracker, if not yet listed there.

If you like also check out our public servers:

 

News

FragAholics 2on2 CS:S CUP
2010-08-26 12:49

At 12.9. the First FragAholics 2on2 CS:S CUP takes place. Valuable prices are awaiting the winner:
1st place: two valuable gaming mice, Logitech MX518
2nd place: two gaming mouse pads by Raptor
3rd place: a 16 slot CS:S war server with totally constant 1000 fps (for 3 month)

Every CS:S enthusiastic player of 18 years and older can participate. You do not need to own a war server, all matches take place on the FragAholics servers. Cheating is prevented by the permanent presence of our admins. The cup has 16 slots, so register quickly or all slots might be taken!

More information and the registration is available in our forums.

Again Down Time of Backend Server
2010-07-19 13:56

Currently there is another down time of our backend server. The exchange of the hard drive did not solve the problem, so our provider is currently changing (with an extremly fast reaction time) the mainboard. All measurements will be paused until the backend server is back online again.

Thank you for your understanding.

Update (16:40): The mainboard is exchanged and the server is running again. All measurements should be resumed now (or in a few minutes) by itself.

Swapping HDD on backend server
2010-07-14 14:25

On the backend server a faulty hard drive is currently being exchanged. It will take some time to copy the system to the new hard drive. During that time no measurements will run. In the end this will (hopefully) restore the full stability of our backend server.

Update (17:05): Server is up and running again. Thanks for your patience!